Archive for the ‘Games’ Category

The Walking Dead game

Monday, April 30th, 2012

I just played one of the best games I’ve played in ages:

The Walking Dead Game Telltale

Telltale games did a good job with Tales from Monkey Island a few years back, but kinda failed with the Jurassic Park game last year, and having played lots of FPS zombie games like Left4Dead, Zombie Panic Source, Resident Evil, etc.. I was not at all convinced Telltales adventure point and click would be very exciting or give you the real feel of the zombie apocalypse.

But I gave it a go anyway and man am I glad I did. The game completely sucks you into an awesome atmosphere and story from the start, the dialog is great and you have to make some hard choices (I expect these to become much harder in future episodes).  The puzzles in the first episodes were very easy and the episode should talk around 1-2 hours o play.

The controllers were a bit clunky at first but I got used to them pretty quickly. My only complaint so far is that a couple of the timed dialog options (you have X seconds to answer them) are a bit to quick, I’m a pretty fast reader but for like 1-2 of the dialog options I didn’t even manage to read the options before it timed out and auto-selected.

I’m a big fan of the walking dead tv series, or at least I was at first before the drama took completely overhand. And I can highly recommend this game to anyone who’s into the zombie genre, I’ve obviously just played episode 1 of 5, but so far the game is a lot better than the TV series.

Rating: 9 / 10

SWTOR dying?

Monday, April 23rd, 2012

I was initially very impressed with Star Wars the old republic, but lately it just seems EA/Bioware is deliberately trying to kill the game.

I haven’t really played the game for over a month and not sure if I’m going to again, maybe if they implement character transfers between servers I’ll give it another go.

There are several reasons why I’ve stopped playing:

End Game PVP was broken, then they broke it some more, then they removed it

Battle of Ilum which is supposed to be the end game open world PVP area was totally broken, so at first everyone were just farming the objectives in turn.

Bioware tried to fix this but in doing so they screwed over all of the servers that had uneven faction balances, so on our server the empire could take over the republic spawn point and spawn camp people, many of who was unable to leave the pvp area. This also made some people gain pvp rewards insanely quickly and pretty much pissed off all of the PVP’ers in the game.

 

Horrible support
In WOW you actually got a game master to appear, and the game masters KNEW the game, and you could actually have a conversation with them. In SWTOR you file a ticket, this ticket is almost never fully read by a human, you just get a pre-made response that touches upon the theme of your question, but is not an actual answer.

Also some of the support people appear to not have played the game, and are unfamiliar with even the simplest MMO mechanics of the game they are offering support for.

 

End game PVE is buggy and some bosses are unplayable

The last month we were raiding we were never able to do SOA (last boss of Eternity Vault) because of all the bugs, gearing up was quick and easy and there were not much incentive to continue past hard mode raids.

 

But the main reason: DEAD SERVERS

For some reason the asshats at Bioware/EA decided it would be an awesome idea to just put up 90 fucking servers just for EU alone (10 servers would be more than enough).. So most of the servers have really really small populations. My main and my guild is stranded on “Scepter of Ragnos” where I just took this screenshot:

People are complaining like crazy in the forums and many people are not playing because their lvl 50 characters are stuck on dead servers which are no fun to play on at all (impossible to get groups together for raids/pvp/word bosses/etc..) but Bioware hasn’t done anything and were ignoring the problem for months. There are so many posts about dead servers on the forum that it’s not even funny.

Meanwhile the community itself are abandoning the low population servers and moving to one of the 4 servers that actually have people on it. Most of the people I’ve been playing with have moved to “Tomb of Freedon Nadd”  where I just took this screenshot:

Scepter of Ragnos mostly have imperial players, so republic fleet there would be about 2-4 people.. So the server where my main is has 15 people on, while the server everyone has moved to has around 200 :(

 

Character Transfer

The only thing that has even a remote chance of getting me to play again is enabling character transfers. But even that has a slim chance at best, since most people I’ve been playing with is fed up with the game, and our guild which was awesome barely has any players left.

When character transfers come you probably won’t even be able to transfer your characters to highly populated servers (where you got your alts now), because players there are already complaining about queue times during peak hours. So You’d have to get lots of guildies and other people to agree to move to move all your characters from both your dead server + tomb of freedon nash to a third server.

I’ve totally lost faith in Bioware’s ability to manage this MMO after everything that’s happened, so if I had to make a guess, I would guess the player base is going to continue diminishing, until EA gets pissed about the missing $$$ and turns the game Free2Play, after that the game pretty much dies completely.. Which really is a shame cause the game itself is pretty good, and the class quests and stories are unrivaled in the MMO genre.

Trekwar 0.4.5 UI

Tuesday, April 10th, 2012

I’m finally done with all of the user interface tasks in the current Trekwar sprint. And while I don’t have anything against Swing, it’s going to be sooo nice just working on the server backend for a while :D

Trekwar 4.5 new UI

For more info on what’s been going on lately with Trekwar see the devblog post on the Trekwar site.

Eternity Vault SWTOR run

Tuesday, February 21st, 2012

I just did Eternity Vault (one of the two raids) in Star Wars The Old Republic for the first time with only guild members.

Used Fraps to record it and ended up with this movie which is pretty funny


 View on youtube

The guild is <Orange Pixel> at the Scepter of Ragnos server (EU – PVP)

Really enjoying endgame in SWTOR so far (hardmode raids), can’t wait for the third raid to come next month.

Star Wars The Old Republic

Friday, December 23rd, 2011

I’ve been playing World of Warcraft on an off for over 5 years, before that I played Anarchy Online and Eve Online for a couple of years.

After that I got a lifetime subscription for Star Trek Online, which kinda turned me off MMO’s altogether :)

I’ve been playing a couple of the SWTOR beta weekends and got early access 6 days before release, and I’ve made it to level 30 so far (think there are around 10-20 lvl 50′s on my server (Scepter of Ragnos)).

And so far I must say… SWTOR is fucking awesome!


Riding a shuttle between two areas of the map

If you just gave me the game and let me play the first 10 levels (Starting planet), I would be 99% sure the game was made by Bioware. Unlike for example WOW where you just accept quest, go kill/collect and return, the quests in SWTOR are really amazing. The quest chains make up wonderful stories in classic Bioware style (Baldurs Gate, Neverwinter Nights, KOTOR, Dragon Age), and you can very often choose different ways to do the quest. The NPC voice acting also adds to your total immersion in the stories.

The class quest, which is a long quest line that follows your character between level 1 and 50, is absolutely brilliant, I’m playing as a Bounty Hunter and the story is comparable to a really good single player RPG. Also the companion system is great, and you get a really close connection to your characters, much more so than in KOTOR / Mass Effect.

 Me and my kickass companion Mako

So far I can only judge the lvl 1-30 part of the bounty hunter class quest, but I’ve heard the other classes (which have totally different class quests) are equally good. So I’ll probably be making alts just to play the story lines.

The instances I’ve been in so far are all good, like the quests you can also affect how the instance unfolds by choosing dark side / light side.

I’m playing as a Bounty Hunter Bodyguard (healer), and the healing mechanic is really good, each time you use a healing ability you gain heat and you need to keep your heat level low and not overheat to be able to heal. This means you can heal forever if you manage your heat properly, but dealing with big damage spikes is a bit hectic (but very doable).

The graphics are really nice, although some people complain it’s too cartoony (mostly WOW fanboys it seems, which is ironic beyond belief). I’m glad the graphics is not realistic (skyrim, age of conan), I don’t think that would be a good look for this game.


I'm trying to be a ruthless bounty hunter, but Mako with her big puppy eyes makes it hard at times

So far I haven’t experienced a single disconnect (saw 2 lag spikes during 1 beta weekend, that lasted about 5 seconds), so for me the launch has been close to perfect. I came across 1 bug in a class quest, but the forum had a workaround.

I’m really looking forward to seeing what the end game is like.

To sum it all up in one sentence, “I’ve played many MMO’s, but I would say this is the first MMORPG I’ve played”

Update 2012-04-23:

The sentence above is deliciously ironic, since Bioware has totally screwed up the game (90 servers on EU side, 5-10 would be enough), and now it’s actually a RPG without the MMO part on the server where I have my main =)

Origin.. never again!

Thursday, December 22nd, 2011

Even though it means I’m basically throwing Battlefield 3 out the window, I just uninstalled the piece of shit Origin client.

I pre-ordered SWTOR (Star Wars The Old Republic) on Origin in July, and today I had to get the product code for it so I could continue playing.

SWTOR appears under my games, but for some reason it says it’s unreleased when it was released 2 days ago (Also notice the goddamn BF3 beta game that I could find no way to remove from “my games”).

I click the info button and it says I purchased it on July 28th, and gives me a product code.

But the product code is not working, and says it’s already been used. And after 30 minutes with EA live chat support they say I haven’t ordered it, despite being able to say why it shows up under my games and gives me a registration code.

So now I have to go to the mall tomorrow and get a physical copy of the game. I could probably have ordered it on origin, but then I would end up having 2 battlefield games (1 not working) and 2 swtor games (1 not working) under “my games”. Also the downloadable game is 15$ MORE expensive than the on in the store.

Fuck you Origin!

The waiting game

Friday, August 19th, 2011

EA Origin

Just 2 more months…

Pentecost programming

Monday, June 13th, 2011

For some reason almost everyone in Norway have the day of on “Pentecost Monday”. Not that I’m complaining, I slept until noon, got up to watch Doctor Who and Game of Thrones, but also managed to get lots of work done on my Startrek Game.

The game is almost ready for a little pre-alpha test which I’ve got about 15 volunteers ready for. Today I completed the final feature that will be implemented before this test, and maybe the most important feature of them all.

Trekwar Ship Combat

It was nice to see those stupid fleets that have been moving around my screen finally do something violent. My technologically superior (I cheat) scoutship blew that poor Klingon while taking almost no damage.

Implementing the combat between spaceships took about 5-6 hours of work today (lots of rules for selecting which ships to fight, calculate if they hit, calculate damage, etc..), so now I can start working on the testing scenario that all the testers will be playing through before the big multiplayer test starts.

Looking forward to E3 2011

Tuesday, May 31st, 2011

It’s almost time for E3, where the Gaming studios release lots of new info, screenshots and videos from the games they are working on.

This year I only got a few games I’m following:

X-Com (2K Games/Take-Two):
Huge fan of the original X-Com games, but so far I’ve been unimpressed by the video (the black blob being chased around). But hopefully some more interesting gameplay footage will be released.

Battlefield 3 (Electronic Arts):
Not really a huge FPS gamer, but I enjoyed Bad Company 2 alot, and Battlefield 3 looks awesome.

The Elder Scrolls V: Skyrim (Bethesda):
Never finished Oblivion (was not a huge fan of the combat system), but if time permits I might play Skyrim.

Dead Island (Deep Silver):
Got noticed for their really awesome trailer, but not so sure about the game itself. Seems like Left 4 Dead with minor RPG elements added. And it seems to focus very much on melee combat, and afraid it will be to much of a hack and slash game (not a fan).

Star Wars: The Old Republic (Electronic Arts):
Saved the best piece for last.. I hope they will provide LOTS of new information, and gameplay from the latest builds. This is the game I’m looking the most forward to as of 2011, and I’m definitely going to play it when it’s released.

Game Review: Majesty 2

Friday, May 13th, 2011

I recently got Majesyt 2 on steam. And to sum it up in 1 sentence: “Majesty 2 sucks!”

Majesty 2 is a RTS game which calls itself a “kingdom simulator” with RPG elements.  You build structures, but never control the units directly. The units live their own lives, level up, buy gear at the blacksmith and generally just go around like little tiny virtual idiots.

The graphics are charming and gives the game a nice fantasy atmosphere, building is fun, researching techs are pleasant and the RPG features of the heroes you recruit seems really good. Also the concept of not controlling units directly but by placing out flags (putting bounties on enemy structures or creatures, or putting up exploration flags) does seem pretty interesting.

However there are three major issues that are just bad game design and ruins what could have been a pretty enjoyable game:

Majesty 2

1) Sewer entrace spawn points
The first thing I noticed that I knew instantly was going to grid my gears for the entire game was one or two spawn points that always pop up in your town. These frequently release various rats that will kill your peasants, damage your buildings and just be a constant source of annoyance the entire mission, for ALL missions. Don’t get me wrong, sewers is a classic RPG setting, and if done correctly it could have been very entertaining, but it ends up being a steady stream of annoyance without any reward or fun. Imagine 3 zerg popping up in your base in Starcraft EVERY fucking minute, worst idea ever.

2) AI
Another annoying factor is the AI. It’s piss poor… You have ranged/melee dps and a healer class, but watching them trying to do anything is like watching the worst PUG of noobs trying to down a boss in WOW.. It’s just ends up being a painful display of ineptitude. And the cloth users seems to have a particularly strong death wish, and constantly go in for some melee dps.
The enemy AI is even worse than your own heroes. I saw 3 skeletons chase a wounded ranger across the map while their home was being destroyed by a warrior.

3) Borders + combat
Let’s get one thing straight, you will not be able to have any clearly defined zones of combat, fronts or build a good defense for your town like you can in for example Starcraft, Warcraft, Age of Empires or basically any RTS game. The enemies will be many, they will be spread out all over the map, new enemies will spawn pretty much constantly even when their spawn points are taken out. The enemies are stupid as hell and just consists of groups of enemies that attack in waves without any form of strategy.

4) Voice acting
Not as big a problem as the 3 above, but it’s still a bit funny :)
It seems they have hired a single voice actor to do the game, he will tell you your quest objectives and talk during all cut scenes, intros, etc.. Now this would not be a problem, except they got a goddamn Sean Connery sound-alike who does an excessive Scottish accent. He sounds like “Sean Connery” from the Saturday Night Live sketch, and it get’s really hard to take anything he says seriously.. I keep expecting him to say something like “The minotaurs has destroyed the village, Suck it Trebek!”

Rating: 3.7 / 10