So, seeing that I don’t have to work for a couple of weeks at least, I’ve been working on my Star Trek game
I’ve been doing lots of GUI stuff and UI enhancing lately and the game now looks a bit more attractive, I will probably post some screenshots of the changes to the user interface next week, for now I’ll show off the asteroids system.
This is the first version, a simple non-transparent image drawn in mspaint on my laptop ![]()

The second version had transparent background and there where 5 different tiles.

This is the final version, each tile that is part of an asteroid field generates an image using from 2-10 transparent images from 10 base-tiles. This causes LOTS of unique tiles, and it allows the size of the asteroid belt to visually indicate how many resources the field has. This also makes it possible for asteroid fields to shrink little by little as they are mined.


