Posts Tagged ‘game’

Trekwar Fog Of War

Sunday, October 3rd, 2010

It’s been too long since I got any programming done on my Star Trek game Trekwar, but today I managed to implement animation support on the main map, as well as get the sensor system and fog of war working (still needs a bit of tweaking):

I’ve gotten a new job, and been working on another paying project as well (Comicon does not pay for itself you know). But this other project is almost done, and then I should be able to get back to doing regular Trekwar updates.

I’ve also switched over to Toodledo for maintaining the list of features to be implemented, so hopefully you can see the issues under “0.4.0 (Alpha)” shrinking over the next few months :)

Monkey Island 2 – Lechuck’s Revenge

Thursday, March 11th, 2010

I just got the piece of gaming news I’ve gotten so far in my life:

Lucasarts is releasing a special edition of the best adventure game of all time (Monkey Island 2: Lechuck’s Revenge) this summer :D

http://www.lucasarts.com/games/monkeyisland2

Trekwar cargo system

Sunday, March 7th, 2010

Today I mostly finished the Trekwar Cargo system, so now it’s possible to collect resources and bring them back to your starsystems.

Also included 4 images from the design and implementation of the UI:

Read full devblog post at trekwar.org

Trekwar sensor system

Thursday, February 18th, 2010

I haven’t had much time working on Trekwar lately, but I’ve recently made a prototype of the sensor system:

I’ll have to add this, as well as fog of war when I’m done with the fleet management tools which are almost ready.

> Read the whole devblog post @ trekwar.org

Star Trek Online update

Sunday, February 14th, 2010

So, beta is over, and I’ve made it to Commander level (not had much time to play). So far the game is pretty fun, but I’ll reserve judgment until I’ve hit endgame.

So meanwhile I’ll post my two favorite bugs from the beta:

Ground avatar in space instead of spaceship

and of course.. The eyes popping out while doing the dance emote :D

Star Trek Online

Wednesday, October 28th, 2009

After years of following the development, Star Trek Online is finally in closed beta, and the game is on track for a early 2010 release :)

The cryptic character creator will allow you to invent new species for the game, and I might go for something like this:
cryptic_ferret

Or if that is not possible my character will be Andorian (assuming this fits well with a tactical/dps character). I’m in the “guild” called “12th fleet”, and we are now the second largest guild on the STO forum. So if you want to play with the pro’s, head over to http://www.12th-fleet.com :)

The Secret of Monkey Island

Wednesday, July 15th, 2009

header

In addition to the brand new game, a remake of the original Secret of Monkey Island with better graphics/audio will be released on Steam in 7 hours from now. I’m really looking forward to this as the graphics in the original is not really great and does not compare well to Monkey Island 2 (which still looks great) :)

I guess this is the summer of the Monkey, which is AWESOME

Update – June 20th

Now I finally played trough the whole thing, and it was great!

monkey_island_end

The new graphics/effects/music/speech really made it much more playable than the original version, which really has started to show signs of old age with pretty gloomy and ugly graphics.

The game only cost 9€ on Steam.. I would gladly pay 30€ for a similar remake of Monkey Island 2 which is 5 times better than the first one, but I think I might start playing the second game now anyway, since the graphics there are way better than the original Secret of Monkey Island.

Tales of Monkey Island

Wednesday, July 15th, 2009

The latest Monkey Island game called “Tales of Monkey Island” came out about a week ago. The game is divided up into 5 episodes, and one episode will be released monthly by telltale games.

talesofmi_flotsam

I am a HUGE Monkey Island fan, and have played all the game several times, but I was somewhat skeptical of this new game. I had previously tried the Wallace & Gromit and the Sam’n'Max game from Telltale games and I hated them (both were the demos on steam).. Did not like them.. The controls were awkward and I did not like the game engine at all. The stories also did not seem very good.

Luckily after playing for 10 minutes I was glad to know that the first episode of the game “Launch of the screaming narwhal” was nothing like this.

The gameplay was fun, but maybe a bit to easy (used a little under 4 hours on it) compared to the other games. I like the environment, the atmosphere and the gameplay. It really feels like a Monkey Island game and is definitely worthy of the Monkey Island name :)

update: May 10th 2011
So,  I just finished chapter 5 (last one).. I must say that Telltale did a really good job on all of the chapters and stayed true to the Monkey Island feeling. The story was great right up until the very end. Also I might also have a crush on Morgan LeFlay now :)

Real Arcade sucks

Sunday, April 19th, 2009

realcrap

Who can’t remember that godawful piece of crap video format/player called Real Player?

Seeing that format and player failed miserably, RealNetworks inc had to invent another way to push crappy malware infested junk on people, and voila: RealArcade is born.

RealArcade.com is a site which has lots of small games you can buy and download (It’s a really crappy version of Steam).

Here are the effects that have manifested themselves so far while trying to install a Demo of tropix 2:

  • It first nags you to install a browser toolbar (always a good indicator of crappy unprofessional software)
  • You get to select a install directory, but it places a xml file in the parent directory just for fun
  • It installs lots of files directly on your C: drive (RealArcade.exe, lots of DRM crap, and some directories).
  • Uninstalling  does NOT remove all the files this shitty software leaves around your computer
  • It seems to mess with the Windows firewall, which now tries to block everything (including Firefox).

So my advice to anyone who is contemplating getting a real arcade account or downloading anything from it:

DON’T!

JavaEaster

Friday, April 10th, 2009

Easter is almost over, and I used most of the time to complete the Trekwar shipdesigner, and set up lots of hulls for it.. I also created a chat system for the game.

ShipDesigner:
trekwar_shipdesigner_boomship

Faction Hulls:
xtrekwar_hulls_easter09

Chat:
trekwar_chat

I was planning to implement the ship actions, like colonization and ship combat this easter. But I think I’ll work on the Starsystem management system instead, as I redesigned it heavily this easter.