Posts Tagged ‘map’
Sunday, October 3rd, 2010
It’s been too long since I got any programming done on my Star Trek game Trekwar, but today I managed to implement animation support on the main map, as well as get the sensor system and fog of war working (still needs a bit of tweaking):

I’ve gotten a new job, and been working on another paying project as well (Comicon does not pay for itself you know). But this other project is almost done, and then I should be able to get back to doing regular Trekwar updates.
I’ve also switched over to Toodledo for maintaining the list of features to be implemented, so hopefully you can see the issues under “0.4.0 (Alpha)” shrinking over the next few months
Tags: animation, comicon, fog of war, game, map, new job, program, programming, sensor system, star trek, star trek game, Toodledo, Trek, trekwar
Posted in Computers, Games, General, programming | No Comments »
Tuesday, February 23rd, 2010
I was checking out Sven’s page, and found his awesome map of trails (“greenlanes”) in his neighborhood.
I have my own map, but this is on my google maps, so not really very user friendly or manageable, so today I decided to try and use the google maps API.

I’m pretty pleased with the result, a single .html file with almost only javascript. Now I can just export the paths and add a single line in the .html file and the new track will be added to the maps and menu. I’m going to add sorting of the tracks by difficulty, length and maybe based on their distance from Trondhiem sometimes later.
The page is very easy to use, and if you want to make a list of tracks (or any form of lines), just check out the page source code which has 3 simple instructions on how to get it working
I probably won’t be adding many tracks until around the start of May.
Tags: code, East Sussex, google, google maps, google maps api, Greenlanes, html, javascript, map, May, mc, motorcycle, Offroad, page, Sven, track, trondheim, Trondhiem
Posted in Computers, General, motorcycle, programming | No Comments »
Thursday, February 18th, 2010
I haven’t had much time working on Trekwar lately, but I’ve recently made a prototype of the sensor system:

I’ll have to add this, as well as fog of war when I’m done with the fleet management tools which are almost ready.
> Read the whole devblog post @ trekwar.org
Tags: blog, fleet, fog of war, game, map, programming, prototype, sensor system, sensors, star trek, Trek, trekwar
Posted in Computers, Games, General, programming | 1 Comment »
Thursday, October 29th, 2009
Norway sucks, It’s way to cold and it’s only practical to drive a motorcycle for 6 months at a time
I therefor propose this plan to move Norway to a better location, I might seem like lots of work, but if everyone pitch in I’m sure we could move it before next summer.
Suggestion 1:

By using some leftover parts of Finnmark, we could fit perfectly as Portugal’s new neighbor, and the Bay of Biscay would make an excellent lake. This option is also the easiest since we don’t have to move Norway very far.
Suggestion 2:

Putting Norway just outside California might be a good location, and a bridge between Trondheim and Los Angeles would make for a nice 4 hour car trip.. But we would have to move Norway around Cape Horn, so it would be a lot more work than moving to Portugal.. But it would probably be worth it.
Tags: biscay, geography, humor, los angeles, map, moving, portugal, summer, trondheim
Posted in General, Traveling | No Comments »
Saturday, November 8th, 2008
Since I fixed that annoying memory leak, I’ve been working on updating the graphical client of the trekwar game. Instead of having the map as a own internal window, the map is now always shown. I also made a new menu in Photoshop (thank Thor for photoshop tutorials
)
old screenshot ( 0.2.X )

new screenshot (0.3.1)

Next up is implementing the new Shipdesigner system.
Tags: design, game, gui, java, map, memory, photoshop, programming, screenshot, star trek, trekwar
Posted in Computers, Games, General, programming | No Comments »
Monday, November 3rd, 2008
I finally got rid of that stupid memory leak in the Star Trek game I’m working on. It turns out when I optimized the use of JLabels I forgot about the action listeners, so the reference to the local copy of the game map was never removed from memory.
With a map update every 35 seconds, the client would go out of memory (200 MB) in 15 minutes, in where around 270’000 action listeners where in memory.

Now however the game can run smoothly for days:

Currently I’m working on a major overhaul of the GUI, and the game looks much better now. I’m gonna release the new screenshots when I get the client stable again and re-integrate the map window in a new way (soon)
Tags: action listener, bug, debug, design, game, gui, java, jlabel, map, memory, programming, star trek, trekwar
Posted in Computers, Games, General, programming | No Comments »
Sunday, June 15th, 2008
I’ve had this post as a Draft ever since I came back from Austria (which is a weird-ass country by the way), mainly due to the fact that I managed to change ssh port on my server without changing the firewall
So I finally connected a keyboard and screen and set everything up the way they was, which meant I could commit the changes I did to the Trekwar game to the server, and get them on this computer and grab some screen shots.
Friday
It is now possible to move your fleets around the map, Client allows you to press the tile the fleet should move to and then tells the server to move the ships.
Saturyday
Fixed a bug where the local copy of the move orders where not updated properly, implemented the starsystem controll window:

Sunday
Implemented build orders, now possible to build structures on planets. Queue not implemented yet.
Airplane
On the airplane back home I implemented the asteroid belts (high-altitude programming is fun).
Notice the beautiful asteroids drawn in mspaint on my laptop’s touch pad

Tags: aircraft, asteroid, austria, bug, computer, fleet, game, gui, java, laptop, map, paint, planet, programming, queue, screenshot, server, ssh, structure, svn, trekwar, trip
Posted in Computers, Games, General, programming, Traveling | No Comments »
Sunday, July 29th, 2007
Seeing that I never do anything with my tomcat log files, I tried out Google analytics on both this site and aakretech.com/net/org.
Adding the tracking code in WordPress was very simple, but I had to rename all the files on the Aakretech site to .jsp, and include the footer on every page. I also added
I was pleasantly surprised by the analytics web interface, very nice looking, user friendly and has a wide range of statistics. the highlights where the nice map (supports zooming down to city level) and of course seeing both Firefox and Safari whoop IE’s sorry ass
Even a visitor from Kanagawa Japan, Totemo kansha shimasu
IE(orange) got nothing on the other browsers
Tags: aakretech, browser, firefox, google, google analytics, japan, java, log, map, safari, software, technology, tomcat, wordpress
Posted in Computers, General | No Comments »