Posts Tagged ‘MMO’

Star Wars The Old Republic

Friday, December 23rd, 2011

I’ve been playing World of Warcraft on an off for over 5 years, before that I played Anarchy Online and Eve Online for a couple of years.

After that I got a lifetime subscription for Star Trek Online, which kinda turned me off MMO’s altogether :)

I’ve been playing a couple of the SWTOR beta weekends and got early access 6 days before release, and I’ve made it to level 30 so far (think there are around 10-20 lvl 50′s on my server (Scepter of Ragnos)).

And so far I must say… SWTOR is fucking awesome!


Riding a shuttle between two areas of the map

If you just gave me the game and let me play the first 10 levels (Starting planet), I would be 99% sure the game was made by Bioware. Unlike for example WOW where you just accept quest, go kill/collect and return, the quests in SWTOR are really amazing. The quest chains make up wonderful stories in classic Bioware style (Baldurs Gate, Neverwinter Nights, KOTOR, Dragon Age), and you can very often choose different ways to do the quest. The NPC voice acting also adds to your total immersion in the stories.

The class quest, which is a long quest line that follows your character between level 1 and 50, is absolutely brilliant, I’m playing as a Bounty Hunter and the story is comparable to a really good single player RPG. Also the companion system is great, and you get a really close connection to your characters, much more so than in KOTOR / Mass Effect.


Me and my kickass companion Mako

So far I can only judge the lvl 1-30 part of the bounty hunter class quest, but I’ve heard the other classes (which have totally different class quests) are equally good. So I’ll probably be making alts just to play the story lines.

The instances I’ve been in so far are all good, like the quests you can also affect how the instance unfolds by choosing dark side / light side.

I’m playing as a Bounty Hunter Bodyguard (healer), and the healing mechanic is really good, each time you use a healing ability you gain heat and you need to keep your heat level low and not overheat to be able to heal. This means you can heal forever if you manage your heat properly, but dealing with big damage spikes is a bit hectic (but very doable).

The graphics are really nice, although some people complain it’s too cartoony (mostly WOW fanboys it seems, which is ironic beyond belief). I’m glad the graphics is not realistic (skyrim, age of conan), I don’t think that would be a good look for this game.


I'm trying to be a ruthless bounty hunter, but Mako with her big puppy eyes makes it hard at times

So far I haven’t experienced a single disconnect (saw 2 lag spikes during 1 beta weekend, that lasted about 5 seconds), so for me the launch has been close to perfect. I came across 1 bug in a class quest, but the forum had a workaround.

I’m really looking forward to seeing what the end game is like.

To sum it all up in one sentence, “I’ve played many MMO’s, but I would say this is the first MMORPG I’ve played”

The waiting game

Friday, August 19th, 2011

EA Origin

Just 2 more months…

Fedcon 2011 – Day 1

Wednesday, June 8th, 2011

Thursday 28.04.2011

First day of the convention, up “early” for a shower and breakfast. Got to the convention hotel around 11. but kept walking between several places to get those sponsor tickets I won from GameForge (the  makers of Star Trek Infinite Space).

Gameforge infinite space

Having used 1 hour to finally get my badge (and being sent back and forth between about 10 of the Fedcon crew), I went to the Infinite Space booth, and got to test a development build of the game. I liked the game, the graphics is very nice, the controls were OK but some features were obviously missing. The mission you played in that particular development build was a bit disappointing story wise, and seemed a bit rushed (but what can you expect from a developer build?), but it showed off a bit of the mission system, and it seems pretty good. All in all, I think it may turn out very good, and I’m looking forward to follow the game progress to alpha/beta testing.

I kept walking around the convetion area, looking at booths, etc.. And then this Indiana Jones hat literally begged me to buy it (and by literally I mean figuretively), and by begged I mean “it was there” and by buy I mean “to exchange a common currency for goods or services”.
I met a few people from Fedcon 2 years ago, which was nice, and some people from the German star trek forum said hi (or guten tag) :) Also I ran into Zach from Hailing Frequency and Trek Radio at the infinite space booth, which was fun.

I waited over an hour to get my photo taken with RDA (and if you don’t know who RDA is, you should really be ashamed of yourself).

Garret Wang did a really good job of being MC, and was alot of fun at his own panel and the Opening Ceremony.

Garret Wang and Wil Wheaton

At 21:00 it was time for the Wil Wheaton Panel, and at the time of writing I’m 90% sure it was the highlight of the entire Fedcon Trip. Wil Wheaton is just amazing (not just because he’s a fellow geek, gamer, skeptic, sci-fi fan, etc..) He’s always funny, intelligent and entertaining. A few quotes: “I’m a skeptic” (for posterity), and in regard to the recent Sony fuck up: “Sony put’s DRM on EVERYTHING, but store your personal information in a text file.. Genius!” :) Also he talked alot about his roles on TNG and the Big Bang theory (Eureka was never mentioned, but he did mention The Guild in passing a few times :) )

After that I was pretty tired, so I opted out of whatever happens at the maritim after closing, and took a cab back to my hotel.

Star Trek Online update

Sunday, February 14th, 2010

So, beta is over, and I’ve made it to Commander level (not had much time to play). So far the game is pretty fun, but I’ll reserve judgment until I’ve hit endgame.

So meanwhile I’ll post my two favorite bugs from the beta:

Ground avatar in space instead of spaceship

and of course.. The eyes popping out while doing the dance emote :D