Posts Tagged ‘moving’

Too cold.. Time to move

Thursday, October 29th, 2009

Norway sucks, It’s way to cold and it’s only practical to drive a motorcycle for 6 months at a time :(

I therefor propose this plan to move Norway to a better location, I might seem like lots of work, but if everyone pitch in I’m sure we could move it before next summer.

Suggestion 1:
norway_portugal
By using some leftover parts of Finnmark, we could fit perfectly as Portugal’s new neighbor, and the Bay of Biscay would make an excellent lake. This option is also the easiest since we don’t have to move Norway very far.

Suggestion 2:
norway_us
Putting Norway just outside California might be a good location, and a bridge between Trondheim and Los Angeles would make for a nice 4 hour car trip.. But we would have to move Norway around Cape Horn, so it would be a lot more work than moving to Portugal.. But it would probably be worth it.

The need for speed

Saturday, February 7th, 2009

I finally got around to implement the new ship system for the Trekwar game.

Ships are no longer static objects with fixed attributes (weapon, shields, armor, etc..).

All ships are no based on a specific hull, which has some base armor and crap, + X number of slots you can put equiptment in. Below is the starting ship of all factions in the game:
trekwar_slots
If you noticed that this is the design of a Maquis raider, give yourself a cookie!

I got lot of Starship components to add, and so far I’ve just added ‘Warp Core’, ‘Colonization module’, ‘armor’, ‘beam emitters’ (phasers) and ‘Shield emitters’.

One new thing I implemented today was ship speeds. Unlike in Civilizzation / Birth of the Federation, where units can only move 1 or 2 tiles each turn. Ships in Trekwar can have a speed of 1.0 (which lets it always move 1 tile each turn) or 0.7 like the colonization ship in the screenshot below:

trekwar_race1

The upper most ship is a scoutship with a speed of 1.0

The lower ship is a colonization ship with a speed of 0.7, that means when it starts moving it will generate 0.7 movement points.. this is not enough to move a full tile. The next turn it generates 0.7 more and then gets 1.4 movement points.. It can the move 1 tile, and has 0.4 movement points “to spare”.. On the third turn in this example it gets 1.1 movement points and can move again..

Ships with a speed below 1.0 will occationally “miss” a movement while moving a distance.  Ships with speeds greater than 1.0 will occationally move 2 (or maybe even 3) tiles in a single turn.

Rabbits like to move!

Saturday, April 7th, 2007

Finally done moving.. used most of the easter to move the 10 km from Steinan to Tiller (Both in Trondheim). Still haven’t got everything unpacked and in place but the essentials are up and running (refrigerator, couch, tv and computer) :)

rayman rabbit
I’m closing up on 75% completion on the story mode of Rayman Raving Rabids, our only Wii game at the moment. And let me tell you, the game is GREAT. Lots of fun mini games, cute rabid bunnies and the best sounds in a video game ever. After I’m done with story mode I’m going to get ALL the bonus material, even if it kills me, I’ve come across a few bugs, but most are easily fixed (like some mini games where not possible to do unless the system was running in 60 hz video).
Rating: 9.5 / 10

Oh, seeing that we don’t have much Stargate Left (halfway trough season 10 and season 3 on SG-1/Atlantis) I decided to try and watch Farscape in sequence :)

Current events

Sunday, March 25th, 2007

Haven’t posted much lately.. Things have been pretty busy with work and the moving (only 6 days left, yaaaaay!), I’ve had almost no time for UFO Afterlight or Silent Hunter 4 the last 2 weeks, and I don’t expect I will have much time for C&C 3 when it is released next week.

I took out my scooter today, drove around a bit.. took like half an hour to start the bastard after it being in storage for 5 months this winter. I’m looking forward to not taking the bus to work tomorrow :)

The other thing that has kept me busy lately is that I have been making a new webpage (that combines aakretech.no, .com, .net and .org into a single page). Not quite done yet but most of the pages are in place. Removing the cocoon webapp for aakretech.org from my Tomcat server reduced the server’s startup time from 15 seconds to 0.7 seconds.

Not much more to say really.. Nemi got her new cage, but we wont get it for her until we move next Sunday/Monday
ferret nation

Homepwner!

Monday, January 22nd, 2007

Today it’s official, me and Stacy got ourselves an apartment. It’s on Tiller which is around 8 km south of the city center.

The apartment is around 90m2 and is just 500 meters from one of the largest shopping malls in Norway. And it’s only 200 meters to buss stop, pizza place, post office :)

We will be moving in the beginning of April

starrmyra fasade
starrmyra stue