Posts Tagged ‘paint’

Coloring stuff

Wednesday, August 18th, 2010

Seeing that I got nothing better to do, I finished up a half done project of mine the other day.

I wrote this program mostly just because I was messing around with different pathing/filling algorithms and the Java PixelGrabber class.

The program lets you color different motives (animals, people, vehicles, etc..) and I’ve probably spent more time coloring dogs and bunnies than actual programming :)

Kolor with Kribsy

Download Kolor with Kribsy

Kribsy BTW is a poorly drawn imaginary bunny with self esteem issues and a knack for painting stuff :)

Swedish police sketch

Thursday, December 10th, 2009

Wow, I just saw this in the paper, apparently the Swedish police uses paint to catch killers.

fantomtegning_1164979c

This picture looks like something made by Ivo Caprino (Norwegian puppeteer).

Trekwar shipdesigner

Monday, October 13th, 2008

I recently had a good idea for my Star Trek game, this would also solve the problem with some factions having very few ships designs, and might even allow me to add more factions (Ferengi, Dominion, Kazon, borg?), seeing that finding and balancing enough ship classes for each faction was the biggest problem with adding more factions.

It might even make it possible to add some more exotic factions (Xindi, Gorn, Breen, Son’a, Tholian, Vidiian, Hirogen, Tzenkethi or maybe even the Terran Empire :)

Instead of just having 4-5 static ship classes where all ships made of this class are identical, one could have a little star ship designer where you fit a hull with the components you want (warp drive, impulse drive, phasers, torpedo launchers, sensors, fusion reactors, shield emitters, armor, cloaking devices, troop transports, colonization and terraforming tools).

This means I will have to do some re-designing the next time I have time to work on the game (wont be that much, only implemented 2 ship classes so far) :)

According to my superior mspaint skills, the interface will look like this:

Asteroids! IN SPACE!

Wednesday, July 16th, 2008

So, seeing that I don’t have to work for a couple of weeks at least, I’ve been working on my Star Trek game :)

I’ve been doing lots of GUI stuff and UI enhancing lately and the game now looks a bit more attractive, I will probably post some screenshots of the changes to the user interface next week, for now I’ll show off the asteroids system.

This is the first version, a simple non-transparent image drawn in mspaint on my laptop :)

The second version had transparent background and there where 5 different tiles.

This is the final version, each tile that is part of an asteroid field generates an image using from 2-10 transparent images from 10 base-tiles. This causes LOTS of unique tiles, and it allows the size of the asteroid belt to visually indicate how many resources the field has. This also makes it possible for asteroid fields to shrink little by little as they are mined.

Programming in Austria

Sunday, June 15th, 2008

I’ve had this post as a Draft ever since I came back from Austria (which is a weird-ass country by the way), mainly due to the fact that I managed to change ssh port on my server without changing the firewall :)

So I finally connected a keyboard and screen and set everything up the way they was, which meant I could commit the changes I did to the Trekwar game to the server, and get them on this computer and grab some screen shots.

Friday
It is now possible to move your fleets around the map, Client allows you to press the tile the fleet should move to and then tells the server to move the ships.

Saturyday

Fixed a bug where the local copy of the move orders where not updated properly, implemented the starsystem controll window:
Trekwar System View

Sunday
Implemented build orders, now possible to build structures on planets. Queue not implemented yet.

Airplane
On the airplane back home I implemented the asteroid belts (high-altitude programming is fun).
Notice the beautiful asteroids drawn in mspaint on my laptop’s touch pad :)

Trekwar galaxy map with asteroid belts and fleet movements