Posts Tagged ‘photoshop’
Brushie Brushie Buffy
Saturday, January 23rd, 2010Star Trek Online
Wednesday, October 28th, 2009After years of following the development, Star Trek Online is finally in closed beta, and the game is on track for a early 2010 release
The cryptic character creator will allow you to invent new species for the game, and I might go for something like this:

Or if that is not possible my character will be Andorian (assuming this fits well with a tactical/dps character). I’m in the “guild” called “12th fleet”, and we are now the second largest guild on the STO forum. So if you want to play with the pro’s, head over to http://www.12th-fleet.com
J.J Lucas
Thursday, June 18th, 2009Bamboo!
Tuesday, November 25th, 2008New Trekwar GUI
Saturday, November 8th, 2008Since I fixed that annoying memory leak, I’ve been working on updating the graphical client of the trekwar game. Instead of having the map as a own internal window, the map is now always shown. I also made a new menu in Photoshop (thank Thor for photoshop tutorials
)
Next up is implementing the new Shipdesigner system.
lolferret
Wednesday, November 5th, 2008DDM damage counters (Dungeons & Dragons Miniatures)
Friday, September 12th, 2008I dont care much for the few damage counters you get in the starter packs, so I’ve made my own that I print out and laminate. I just remade them for the new version, and added bloodied symbols and some other things.
I like using damage counters as opposed to writing down the Hitpoints. Maybe it’s just a flimsy excuse to play with brightly colored objects?
Still, pen and paper would still be needed to mark what the custom effects (a – j) means. And to write down which spells/abilities you have used.

Click to download .PNG version
If you have photoshop, you can download the psd file: dmg_counters_ddm.psd
Any suggestions would be appreciated
Asteroids! IN SPACE!
Wednesday, July 16th, 2008So, seeing that I don’t have to work for a couple of weeks at least, I’ve been working on my Star Trek game
I’ve been doing lots of GUI stuff and UI enhancing lately and the game now looks a bit more attractive, I will probably post some screenshots of the changes to the user interface next week, for now I’ll show off the asteroids system.
This is the first version, a simple non-transparent image drawn in mspaint on my laptop ![]()

The second version had transparent background and there where 5 different tiles.

This is the final version, each tile that is part of an asteroid field generates an image using from 2-10 transparent images from 10 base-tiles. This causes LOTS of unique tiles, and it allows the size of the asteroid belt to visually indicate how many resources the field has. This also makes it possible for asteroid fields to shrink little by little as they are mined.

Whalers pwned by Ninjas!
Friday, September 14th, 2007The Norwegian whaling “Willassen Senior” was recently sunk while at port using the good old Saltwater cooling intake method:)
The group Agenda 21 (allegedly with several Norwegian members) has claimed credit for this feat. Below is an artist(well.. Me) rendering of how the ninjas where victorious:

Next time on erlendaakre.com: Find out how the sinking of this ship made me buy a new cap!
Kawaii Kokoro kuma!
Wednesday, August 15th, 2007So, having watched the Kokoro Scan trailer 50 times, I went into photoshop and made myself a background
The result was so so, should have drawn the bear in illustrator instead to get better lines, that would have been a lot faster as well.
Hindsight..







