Posts Tagged ‘queue’

Programming in Austria

Sunday, June 15th, 2008

I’ve had this post as a Draft ever since I came back from Austria (which is a weird-ass country by the way), mainly due to the fact that I managed to change ssh port on my server without changing the firewall :)

So I finally connected a keyboard and screen and set everything up the way they was, which meant I could commit the changes I did to the Trekwar game to the server, and get them on this computer and grab some screen shots.

Friday
It is now possible to move your fleets around the map, Client allows you to press the tile the fleet should move to and then tells the server to move the ships.

Saturyday

Fixed a bug where the local copy of the move orders where not updated properly, implemented the starsystem controll window:
Trekwar System View

Sunday
Implemented build orders, now possible to build structures on planets. Queue not implemented yet.

Airplane
On the airplane back home I implemented the asteroid belts (high-altitude programming is fun).
Notice the beautiful asteroids drawn in mspaint on my laptop’s touch pad :)

Trekwar galaxy map with asteroid belts and fleet movements