Posts Tagged ‘sensor system’

Trekwar Fog Of War

Sunday, October 3rd, 2010

It’s been too long since I got any programming done on my Star Trek game Trekwar, but today I managed to implement animation support on the main map, as well as get the sensor system and fog of war working (still needs a bit of tweaking):

I’ve gotten a new job, and been working on another paying project as well (Comicon does not pay for itself you know). But this other project is almost done, and then I should be able to get back to doing regular Trekwar updates.

I’ve also switched over to Toodledo for maintaining the list of features to be implemented, so hopefully you can see the issues under “0.4.0 (Alpha)” shrinking over the next few months :)

Trekwar sensor system

Thursday, February 18th, 2010

I haven’t had much time working on Trekwar lately, but I’ve recently made a prototype of the sensor system:

I’ll have to add this, as well as fog of war when I’m done with the fleet management tools which are almost ready.

> Read the whole devblog post @ trekwar.org