Posts Tagged ‘ship’

Trekwar cargo system

Sunday, March 7th, 2010

Today I mostly finished the Trekwar Cargo system, so now it’s possible to collect resources and bring them back to your starsystems.

Also included 4 images from the design and implementation of the UI:

Read full devblog post at trekwar.org

Star Trek Online update

Sunday, February 14th, 2010

So, beta is over, and I’ve made it to Commander level (not had much time to play). So far the game is pretty fun, but I’ll reserve judgment until I’ve hit endgame.

So meanwhile I’ll post my two favorite bugs from the beta:

Ground avatar in space instead of spaceship

and of course.. The eyes popping out while doing the dance emote :D

Virtuality

Thursday, July 2nd, 2009

A couple of days ago a pilot for a proposed tv series called ‘Virtuality’ was aired. The guy behind it is no other than Ronald D. More best known for his work on Star Trek and being the genius behind the new Battlestar Galactica series.

virtuality-group-table-6601

The show is about mankinds first voyage outside the solar system to search for life on a distant planet (a 10 year trip). The ship called the phaeton is equipped with a complex virtual reality system, which should prevent the crew from going insane by being stuck 10 years in a metal tube :)

The pilot was very good, and I would LOVE to watch more, unfortunately Fox has not ordered any more episodes, but perhaps if enough people get interested, that will change.

If you live in the US you can watch the pilot at Hulu:
http://www.hulu.com/virtuality

otherwise you might want to check out:
http://www.btjunkie.org

fan support page:
http://virtuality-tv.info/Renewal/

facebook page:
http://www.facebook.com/pages/Virtuality/79071714541

Star Trek (2009) Review – 32 reasons why it sucks

Saturday, May 9th, 2009

Last night I saw the new Star Trek movie, I’ve seen all the episodes of all the shows between 2-7 times each, so of course I need to watch this movie to..

Remembering how much Nemesis sucked, I was determined to have no expectations to the movie, just in case it turned out to be crap. But around 1 week ago I got to see like 25 minutes of the movie while at Fedcon, and then I got pretty exited, it looked really good and funny.

star_trek_2009-spock_and_kirk1

Unfortunately those 25 minutes contained everything that was good in the movie, and the rest 1.5 hours SUCKED.

I really hate the new Star Trek movie, it is by far the worst Star Trek movie (that includes such travesties as Star Trek 3, 5 and Nemesis).

The movie has NO Star Trek feeling over it what so ever.. The Movie is BORING and the plot is semi-retarded.

The movie is a Bland Cookie cutter action movie dressed up like Trek.

Note (I’m not a grumpy old guy who only likes TOS, and says there can be NO action in Star Trek).. I really LOVE TNG/DS9/VOY/ENT and First contact, Battlestar, Stargate, and those have lots of action (but not mindless action with poor plots)

Why the movie is a piece of shit

  1. The score/theme song is by far the worst ever, and I felt embarrassed every time it played.
  2. All the aliens have human personalities, the Vulcans, the Romulans, none of these act any different from humans.
  3. Bad guys with tribal tattoos on their face is not cool.. Just ask Mike Tyson.
  4. Even though being packed with action, it still manages to be boring as hell
  5. Boring CGI, for example the ice planet monster was crappy, but the ships were OK (exterior)
  6. The pitiful attempt to copy Battlestar Galacticas shaky camera for ship shots was really badly implemented
  7. Most of the humor did not really seem at home in the movie
  8. It is not Star Trek, it is just a mindless Hollywood action movie.
  9. A simple and boring ending
  10. The actors did NOT do a good job portraying the characters (Except for Mccoy which was excellent, and to some degree Kirk).
  11. Bad guy with a grudge trying to kill the hero (Does ST:II or Nemesis ring a bell?)
  12. Going back in time to destroy the federation? *cough* First Contact *cough*
  13. Why would Nero destroy the federation? He wants the future Romulans to get wiped out by the Borg, the Dominion, Species 8472 or the Sphere builders?
  14. A supernova that threatens the galaxy? That is like having a exploding car in London threatening people in New York..
  15. Being that close to a black hole would tear the atoms the ships were made of apart.. Not sending them back trough time in one piece.
  16. Spock setting Kirk out to probably die on a frozen moon, nice job portraying Spock and the enterprise crew.
  17. Scotty killing admiral Archers dog? WTF?!
  18. Scotty working with a Oompa-Loompa in a Ent costume?
  19. Making Spock and Uhura make out just for no reason what so ever except pleasing the 16 year olds in the audience.
  20. Why did the Federation suddenly loose sensor technology? They have great sensors in Enterprise/TOS.. In this movie they cant even see a second ahead while at warp (gigantic overpowered Romulan mining ships, allied Starfleet ships, debris or weapons fire)
  21. Vulcan children making fun of each other and fighting..
  22. Magical supernova that travels faster than light
  23. Using a black hole to collapse a supernova makes no sense
  24. Why is Nero so upset at Spock, it’s not like Spock caused that magical supernova, he just failed to help.
  25. And since when was it the Federations job to safeguard the Romulan Star Empire from natural disasters anyhow?
  26. When he got back in time, why not do something worth doing, like save those Romulans from being pwned by the supernova?
  27. That scene with Simon Pegg in the water tubes was like something out of Spy Kids, totally lame.
  28. The movie exists in a parallel reality to the established Star Trek universe.. So why would anyone give a rats ass about what happens in it? We all know Spocks mother was not killed, and that Vulcan is doing fine.
  29. Starfleet ships are ships of exploration.. The new ones are ridiculously over armed compared to all other series.
  30. Detonating warp cores between the ship would not move the ship since the matter antimatter explosion would produce only energy, no moving mass that could propel the ship.. The best they could hope for was to be fried with EM radiation. The ship also went to warp after ejecting it’s warp cores (Federation ships only have one).
  31. Building a Starship the size of the Enterprise on Earth’s surface in gravity is just silly.
  32. Even if you DID build Enterprise on the surface, a constitution class starship can not operate in a class-m planets lower atmosphere. So there would be no way to get the ship into space

PS
There are lots of other good reasons why the movie sucks in the comments to this post. I especially liked Ben’s comparison of the movie to The Wrath Of Khan :)

JavaEaster

Friday, April 10th, 2009

Easter is almost over, and I used most of the time to complete the Trekwar shipdesigner, and set up lots of hulls for it.. I also created a chat system for the game.

ShipDesigner:
trekwar_shipdesigner_boomship

Faction Hulls:
xtrekwar_hulls_easter09

Chat:
trekwar_chat

I was planning to implement the ship actions, like colonization and ship combat this easter. But I think I’ll work on the Starsystem management system instead, as I redesigned it heavily this easter.

Trekwar shipdesigner demo

Friday, March 13th, 2009

Almost done for the Trekwar shipdesigner which allows you to custom fit your star ships with available components.

The word “speedboat”

Saturday, February 28th, 2009

The word speedboat has obviously lost it’s meaning.. I guess the same could be said for “mothership”:

speedboat

source: vg.no (norweian newspaper)

2H or not 2H?

Tuesday, February 10th, 2009

I decided to add Deuterium as a resource in Trekwar, it can be collected from nebulas or by owning star systems that have gas giants in them. Ships also now need deuterium to move, and can run out of gas if you don’t plan your logistics.
trekwar_deuterium

Deuterium and maintenance has been added to the menu bar, and fuel to the temporary fleet box

The need for speed

Saturday, February 7th, 2009

I finally got around to implement the new ship system for the Trekwar game.

Ships are no longer static objects with fixed attributes (weapon, shields, armor, etc..).

All ships are no based on a specific hull, which has some base armor and crap, + X number of slots you can put equiptment in. Below is the starting ship of all factions in the game:
trekwar_slots
If you noticed that this is the design of a Maquis raider, give yourself a cookie!

I got lot of Starship components to add, and so far I’ve just added ‘Warp Core’, ‘Colonization module’, ‘armor’, ‘beam emitters’ (phasers) and ‘Shield emitters’.

One new thing I implemented today was ship speeds. Unlike in Civilizzation / Birth of the Federation, where units can only move 1 or 2 tiles each turn. Ships in Trekwar can have a speed of 1.0 (which lets it always move 1 tile each turn) or 0.7 like the colonization ship in the screenshot below:

trekwar_race1

The upper most ship is a scoutship with a speed of 1.0

The lower ship is a colonization ship with a speed of 0.7, that means when it starts moving it will generate 0.7 movement points.. this is not enough to move a full tile. The next turn it generates 0.7 more and then gets 1.4 movement points.. It can the move 1 tile, and has 0.4 movement points “to spare”.. On the third turn in this example it gets 1.1 movement points and can move again..

Ships with a speed below 1.0 will occationally “miss” a movement while moving a distance.  Ships with speeds greater than 1.0 will occationally move 2 (or maybe even 3) tiles in a single turn.

Trekwar GUI updates

Tuesday, February 3rd, 2009

Recently much of my spare time programming has gone to giving the Trekwar client a graphical overhaul.

Now I’ve managed to get most of what I broke, working again (Research and Starsystem Control), and I’ve added a glasspane that shows up and prevents the clicking of buttons (and thus creating a weird state of the client) while each tick is being processed by the server.

trekwar_feb09_01
Currently the test galaxy is 100×100 tiles and takes about 0.5 seconds to load to client

trekwar_feb09_02

Unlike the previous version of the game, it is now possible to have many windows active on top of the actual game map.
The system box (far left of the screen) has been changed to display more information, and next up is a complete redesign of the fleet box.

But before making the new fleet box and fleet management system, I’ll have to do some major rewrite of the internal ship system and logic, to support user created ship classes.

I’m looking forward to 8-10 hours of pure java and logic.. There is only so much Swing a man can take :)