Posts Tagged ‘starship’

Trekwar cargo system

Sunday, March 7th, 2010

Today I mostly finished the Trekwar Cargo system, so now it’s possible to collect resources and bring them back to your starsystems.

Also included 4 images from the design and implementation of the UI:

Read full devblog post at trekwar.org

Star Trek (2009) Review – 32 reasons why it sucks

Saturday, May 9th, 2009

Last night I saw the new Star Trek movie, I’ve seen all the episodes of all the shows between 2-7 times each, so of course I need to watch this movie to..

Remembering how much Nemesis sucked, I was determined to have no expectations to the movie, just in case it turned out to be crap. But around 1 week ago I got to see like 25 minutes of the movie while at Fedcon, and then I got pretty exited, it looked really good and funny.

star_trek_2009-spock_and_kirk1

Unfortunately those 25 minutes contained everything that was good in the movie, and the rest 1.5 hours SUCKED.

I really hate the new Star Trek movie, it is by far the worst Star Trek movie (that includes such travesties as Star Trek 3, 5 and Nemesis).

The movie has NO Star Trek feeling over it what so ever.. The Movie is BORING and the plot is semi-retarded.

The movie is a Bland Cookie cutter action movie dressed up like Trek.

Note (I’m not a grumpy old guy who only likes TOS, and says there can be NO action in Star Trek).. I really LOVE TNG/DS9/VOY/ENT and First contact, Battlestar, Stargate, and those have lots of action (but not mindless action with poor plots)

Why the movie is a piece of shit

  1. The score/theme song is by far the worst ever, and I felt embarrassed every time it played.
  2. All the aliens have human personalities, the Vulcans, the Romulans, none of these act any different from humans.
  3. Bad guys with tribal tattoos on their face is not cool.. Just ask Mike Tyson.
  4. Even though being packed with action, it still manages to be boring as hell
  5. Boring CGI, for example the ice planet monster was crappy, but the ships were OK (exterior)
  6. The pitiful attempt to copy Battlestar Galacticas shaky camera for ship shots was really badly implemented
  7. Most of the humor did not really seem at home in the movie
  8. It is not Star Trek, it is just a mindless Hollywood action movie.
  9. A simple and boring ending
  10. The actors did NOT do a good job portraying the characters (Except for Mccoy which was excellent, and to some degree Kirk).
  11. Bad guy with a grudge trying to kill the hero (Does ST:II or Nemesis ring a bell?)
  12. Going back in time to destroy the federation? *cough* First Contact *cough*
  13. Why would Nero destroy the federation? He wants the future Romulans to get wiped out by the Borg, the Dominion, Species 8472 or the Sphere builders?
  14. A supernova that threatens the galaxy? That is like having a exploding car in London threatening people in New York..
  15. Being that close to a black hole would tear the atoms the ships were made of apart.. Not sending them back trough time in one piece.
  16. Spock setting Kirk out to probably die on a frozen moon, nice job portraying Spock and the enterprise crew.
  17. Scotty killing admiral Archers dog? WTF?!
  18. Scotty working with a Oompa-Loompa in a Ent costume?
  19. Making Spock and Uhura make out just for no reason what so ever except pleasing the 16 year olds in the audience.
  20. Why did the Federation suddenly loose sensor technology? They have great sensors in Enterprise/TOS.. In this movie they cant even see a second ahead while at warp (gigantic overpowered Romulan mining ships, allied Starfleet ships, debris or weapons fire)
  21. Vulcan children making fun of each other and fighting..
  22. Magical supernova that travels faster than light
  23. Using a black hole to collapse a supernova makes no sense
  24. Why is Nero so upset at Spock, it’s not like Spock caused that magical supernova, he just failed to help.
  25. And since when was it the Federations job to safeguard the Romulan Star Empire from natural disasters anyhow?
  26. When he got back in time, why not do something worth doing, like save those Romulans from being pwned by the supernova?
  27. That scene with Simon Pegg in the water tubes was like something out of Spy Kids, totally lame.
  28. The movie exists in a parallel reality to the established Star Trek universe.. So why would anyone give a rats ass about what happens in it? We all know Spocks mother was not killed, and that Vulcan is doing fine.
  29. Starfleet ships are ships of exploration.. The new ones are ridiculously over armed compared to all other series.
  30. Detonating warp cores between the ship would not move the ship since the matter antimatter explosion would produce only energy, no moving mass that could propel the ship.. The best they could hope for was to be fried with EM radiation. The ship also went to warp after ejecting it’s warp cores (Federation ships only have one).
  31. Building a Starship the size of the Enterprise on Earth’s surface in gravity is just silly.
  32. Even if you DID build Enterprise on the surface, a constitution class starship can not operate in a class-m planets lower atmosphere. So there would be no way to get the ship into space

PS
There are lots of other good reasons why the movie sucks in the comments to this post. I especially liked Ben’s comparison of the movie to The Wrath Of Khan :)

The need for speed

Saturday, February 7th, 2009

I finally got around to implement the new ship system for the Trekwar game.

Ships are no longer static objects with fixed attributes (weapon, shields, armor, etc..).

All ships are no based on a specific hull, which has some base armor and crap, + X number of slots you can put equiptment in. Below is the starting ship of all factions in the game:
trekwar_slots
If you noticed that this is the design of a Maquis raider, give yourself a cookie!

I got lot of Starship components to add, and so far I’ve just added ‘Warp Core’, ‘Colonization module’, ‘armor’, ‘beam emitters’ (phasers) and ‘Shield emitters’.

One new thing I implemented today was ship speeds. Unlike in Civilizzation / Birth of the Federation, where units can only move 1 or 2 tiles each turn. Ships in Trekwar can have a speed of 1.0 (which lets it always move 1 tile each turn) or 0.7 like the colonization ship in the screenshot below:

trekwar_race1

The upper most ship is a scoutship with a speed of 1.0

The lower ship is a colonization ship with a speed of 0.7, that means when it starts moving it will generate 0.7 movement points.. this is not enough to move a full tile. The next turn it generates 0.7 more and then gets 1.4 movement points.. It can the move 1 tile, and has 0.4 movement points “to spare”.. On the third turn in this example it gets 1.1 movement points and can move again..

Ships with a speed below 1.0 will occationally “miss” a movement while moving a distance.  Ships with speeds greater than 1.0 will occationally move 2 (or maybe even 3) tiles in a single turn.

The path we choose

Wednesday, January 28th, 2009

Recently I’ve been continuing on my Star trek game, and doing part 2 of the GUI updates, I have to fix up the research view, as it was broken by the new UI.

I also made a new starship path system, and optimized some slow stuff in the drawMap() function

trekwar_path_old
old design – aka: stupid dot system

trekwar_path_new
new design – aka: ehm.. yellow lines?

After making the research view work again, it’s time to port the old starsystem administration UI into the new design. Followed by the new shipdesigner feature.

Long weekend, of debugging..

Monday, May 12th, 2008

The last week I have been finishing up the online registration system for Nidarosilder, a local ferret show here in Trondheim that we are attending  in early September.


The system runs on jsp and postgresql and allows user to register, then they receive a password they use to log in. When logged in they enter their name and other info, and can add up to 20 ferrets. Also my friend Anne who organizes the show has a admin page where she can see all users/ferrets, and sorted displays to make it easier to set up the different classes for the show.

Seeing that the ferret system was ready thursday, I got to spend most of this long weekend (Dont have to work monday 12th because of some religion thingy) on my Startrek game.

I debugged the Research system, and had some problems with the object serialization between the server and the client (ObjectOutputStream.writeUnshared() only writes the ROOT object unshared.. I learned that the hard way). I also made the client show a counter that counts to next game turn, a animation that shows while downloading map data, I implemented the Order system, and now it is possible to move a starship.
Below you can see a federation fleet moving to sector 3:7 (the yellow dots show the path) :)

Thursday 22. I will be going to Austria with the people from work, so maybe then I will have the time to implement the build system when there =)